Alright so maybe it's not *the* grand finale, but a small finale certainly. This reflection culminates a long semester of gamification, best practices, research and reading, designing, shining, and above all, blogging. So here are my top 5 stand-outs from it all, from big proclamations to tiny tidbits that are now recorded for posterity! If you are thinking of a video or presentation that you want to share with your students, someone has probably already made it. BUT, it might not be free, it may not have the exact detail/ vocabulary/ tone that you need, and it will be wayyyy too long. Enter, video editing programs like Edpuzzle that let you crop and add questions or notes to videos from YouTube. I definitely plan to try for more of a flipped classroom approach to some of my lesson plans, and use Edpuzzle to make sure students watch and understand the video before class, using videos from all over the internet so that I don't have to create each from scratch. And if I can'...
Games in the classroom are possibly the fastest route to becoming teacher of the year! I have yet to meet a person who doesn't like games, and definitely have not encountered a student who would rather make flash cards than play a vocabulary review game. This week, it's all about the games- different styles, formats, and interactive scenarios to make our content more fun! Game-Based Learning Game-based learning is the specific use of games to achieve educational outcomes (Bohyun, 2015) . This is one of the easiest ways to incorporate games into a pre-made lesson or unit. Games have been shown to have powerful effects on the brain, and can help motivate students to keep trying until they can "beat" that challenge (Hanson-Smith, 2016), so let's apply that to some otherwise boring test review. For ninth graders, socializing and games are the best things they could hope to do in school. And more now than ever, many schools are ensuring that each student has a compu...